Bringing physics-based controller policies to virtual reality
VR 角色动画,与 AI 视频生产无关
Nowadays, it is easy to set up any element of a VR experience so users can interact with it physically, except for interactive VR characters. Can we extend this to animated VR characters? In this work, we studied whether physics-based character animation (PBCA) controllers can p
判断口径 agnes-3.0-flash · 入库 #60 · 回首页